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[personal profile] rosa_heartlily
Things I like about the FF games I've played...
  • FFVI - the way the whole world changes mid-game
    • having to use all your characters in the final dungeon, so there's a reason for levelling them all up
  • FFVII - giving magic a physical form as materia, rather than it being some weird ability thing; it actually makes it feel more real
    • in Remake, I enjoyed the action-based combat
  • FFVIII - drawing & junctioning; I loved finding new spells and trying them out, both as spells and as junctions; I loved using 'draw' on every enemy to see what they were 'hiding'
    • Learning abilities from the GFs
    • Triple Triad - I've only made sense of it through walkthroughs but it has some great rewards, and the basic game is very easy to get your head around
    • Upgrading weapons was a good alternative to hunting for rare/ultimate ones
  • FFIX - Vivi's story is, for me, the real story of this game and I remember it much better than Zidane's
    • Having said that, Garnet and Zidane's romance is kinda cute
    • In terms of gameplay, I liked Chocobo Hot & Cold and the Chocographs - again, only conquered via a walkthrough because life is too short, but an interesting idea for finding items and new areas
  • FFX - being able to switch between party members mid-battle; more of this, please!
  • FFX-2 - dresspheres are a nice take on the job system
    • Spherebreak is a fun mini game, especially when you exploit the loophole
  • FFXII - no random battles!!! I know this is pretty much All Games, now, but I loved it so much when I first played the game
    • The Gambit System - set it up right, and the gang pretty much take care of themselves
    • The License Board - again, an interesting way to level up characters; ZA takes it to a new level
  • FFXV - whilst I will always wail at the lack of playable female characters (guests don't count), I did enjoy the bromance
    • Cooking wasn't TOO painful, with most ingredients being pretty easy to get hold of
    • Gladio's foraging ability was useful, too
    • Being able to combine items with magic to form new spells
  • FFXVI - the Story! the Characters! Torgal!!!
    • Making use of the Eikons' abilities
So, what do I want to see in FFXVII...?
  • A story for the ages
  • A roster of playable - and memorable - characters of different genders who are all useful and can all be used at any point, and have their own abilities
  • A pet; maybe a pet per character, separate to the summons
  • Action-based combat, with all characters being controllable
  • Pre-programming actions a la Gambits 
  • Materia in a limited range of types (e.g., 6 elements), but that can be combined with each other and with items to create new spells
  • Summons with useful abilities
  • Using chocobos to find useful items
  • Some other mini-games that don't require a degree in quantum mechanics to understand
What do you think? Any you agree with? Any you seriously DISAGREE with? Answers in the comments :D

Of course, work is probably well underway on FFXVII at this point, so it may actually be FFXVIII we're trying to affect...

(no subject)

Date: 2024-09-01 06:33 am (UTC)
rionaleonhart: final fantasy viii: found a draw point! no one can draw... (you're a terrible artist)
From: [personal profile] rionaleonhart
I enjoyed reading this list!

It's true that the FFX mid-battle party switching was a great little feature; it'd be nice to see that again. It was a good way to let characters have clearly defined battle roles without having to worry about whether the player won't have the 'right' character in their chosen party.

Really hoping to see a party in the next game, with plenty of inter-party interaction! I felt so lonely in Final Fantasy XVI.

(no subject)

Date: 2024-09-09 03:13 am (UTC)
lassarina: (Default)
From: [personal profile] lassarina
Mid-battle switching was fascinating; I know of two games that used it (FFX and Lord of the Rings: the Third Age, which was contemporary to FFX) and I've not seen it since, but I would really enjoy it. I guess the Persona games' protagonist Wild Card ability to swap out, basically, your aeons mid-battle would be somewhat comparable, but it doesn't feel quite the same.

A refinement to the usage of characters - I don't want there to be sidequests (or main quests) where it's absolutely necessary to definitely have That Character leveled up - I want multiple ways to solve boss battles.

Also, I must disagree on action combat, lol. Give me a turn based menu any day of the week. (This is because I can almost always navigate a menu, but action combat becomes a failure state when I have a migraine, and those are just too frequent these days.) Alternately, a functional way to do both.

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