KH1.5 - first thoughts
Aug. 28th, 2017 07:12 am I played just under two hours of KH1.5 last night and... it's about what I expected. I'm not loving it but I'm not hating it. Donald has made me smile a few times. I did get frustrated with the hunt for provisions, with myself and with the game. SOME clue about the location of coconuts would have been nice - although I was quite pleased with myself that I worked it out. And after I'd got it all together, we didn't even use the bloody raft! So, yeah - a classic FF-style fetch-quest that actually serves no useful purpose whatsoever.
Rosa is not amused.
And why is the second bloke called Riku?! And what happened to Wakka's voice?! And the little black goblin things are annoying. And I keep getting thrown by the fact that the sound effects remind me of FFX but the fight music reminds me of FFXV. And the colours are too bright.
And I'm actually struggling to find something I actually like about it... Oh, I have it on 'beginner' level, so the fights aren't a challenge. Ummm...
I will keep going and see if it grows on me but, at the moment, I'm feeling a bit like I did with Dragon Age - I'm playing this on a friend's recommendation not my own inclination and my first thought (that this isn't 'really' my kind of game) is right.
Rosa is not amused.
And why is the second bloke called Riku?! And what happened to Wakka's voice?! And the little black goblin things are annoying. And I keep getting thrown by the fact that the sound effects remind me of FFX but the fight music reminds me of FFXV. And the colours are too bright.
And I'm actually struggling to find something I actually like about it... Oh, I have it on 'beginner' level, so the fights aren't a challenge. Ummm...
I will keep going and see if it grows on me but, at the moment, I'm feeling a bit like I did with Dragon Age - I'm playing this on a friend's recommendation not my own inclination and my first thought (that this isn't 'really' my kind of game) is right.